Mitsuru Adachi loves baseball, and it shows. Cross Game never looks better than when it's in the midst of a game. Pitching, fielding, and running motions are carefully researched and illustrated, and baseball poses are drawn for maximum (but still naturalistic) cool. Uniforms are lovingly designed, equipment is lovingly detailed, and each play lovingly staged. Honestly the series' animation, even at the height of a game, isn't anything to be proud of, but its use of unconventional editing, be it fragmented, elliptical, or even intellectual, to communicate the impact of in-game events is. As is its canny musical escalation and driving use of Kotaro Nakagawa's distinctive score. The character designs are simple, even by Adachi's minimalist standards, the crowd shots are some of the worst ever drawn (really, did the animators get their kids to draw those faces?), and the cloud-pans are getting really old, but what else is new? If you've gotten this far into the series, you've already come to terms with its stylistic shortcomings. And thankfully, the worst of them—i.e. the ones that worked counter to Adachi's customary understatement—have been curbed.
http://www.mangareader.net/1570/to-find-my-brother-ara.html
A list of locations where fans can donate money towards relief efforts in Japan following the March 11 earthquake
http://www.google.com/crisisresponse/japanquake2011.html
https://american.redcross.org/site/Donation2?idb=0&5052.donation=form1&df_id=5052
Label: To Find My Brother Ara
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